What changed from the first Cut the Rope
The original game kept Om Nom in a fixed spot inside a box and asked one question: in what order do you cut the ropes? Cut the Rope 2 takes the box away. Om Nom moves through the level, and the level contains helpers who each change the physics in one specific way.
That single change is why solutions here feel less like timing puzzles and more like plans. You are no longer only routing the candy to Om Nom — you are often moving Om Nom to the candy, and the tools for doing that are the five characters below.
The five Nommies, and what each one actually does
Most people get stuck because they treat the Nommies as decoration. Each is a mechanic, activated by tapping it, and its effect is fixed by the level design — direction, path, and arc are not yours to choose. What you control is when you tap.
Lick extends a long tongue that becomes a bridge. Candy and loose objects roll or slide across it. Think of it as horizontal transport for a gap you cannot swing over.
Boo frightens Om Nom, and a frightened Om Nom jumps upward. This is the main way to move Om Nom himself, and it is the answer whenever the candy simply cannot be brought down to where he sits.
Roto is a dragonfly that carries things along a set path — objects, candy, and Om Nom too. He picks a payload up, flies it, and drops it.
Toss throws objects upward. It is a vertical launcher: use it to put candy up where a higher rope, a star, or Om Nom is waiting.
Blue clones himself on every tap, and the clones stack. A growing stack pushes whatever sits on top of it — planks especially — into the air. This is a lift, not a throw, so it is the tool for raising something steadily rather than fast.
How to read a level before touching it
Because each Nommie's effect is fixed, a level has far fewer real options than it appears to. A reliable habit is to work backwards from Om Nom, not forwards from the candy.
Ask three questions in order. Where does Om Nom need to be? If he cannot reach the candy from where he stands, the level is telling you to use Boo or Roto on him rather than routing the candy further. Which Nommie is present, and what is its one effect? The set of helpers in the level is the set of verbs you are allowed. What is the candy's momentum doing when I tap? A Nommie's effect applies to the candy as it is, so the same tap a half-second later produces a different result.
Levels with more than one Nommie are the ones where order matters. In those, the helper that moves Om Nom is usually the last step, not the first — you build the candy's route, then bring him to meet it.
Three stars and the optional missions
Collecting all three stars is a separate problem from finishing the level, and it is worth being clear about which one you are solving. A star that sits off the candy's natural path usually means the intended route is different from the one you found, not that you need better reflexes.
Some levels also carry optional missions — extra conditions such as finishing without using a Nommie's power at all. These are deliberately contrary to the level's obvious solution, so treat them as a second, harder puzzle on the same board rather than something to attempt on your first clear.
Where this version runs
This is the real ZeptoLab game running in the browser through our licensed feed, so there is nothing to install and no account. It is built for a tall screen, which means a phone held upright is the best fit; on a desktop it plays in a portrait frame. Progress is kept by the game itself in this browser, so a different device starts over.
Sources
The Nommie abilities above were cross-checked against IGN's Cut the Rope 2 guide, Gamezebo's walkthrough, and Casual Game Guides, which agree on all five. Where they disagreed on anything, it is left out rather than guessed.

















