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Cut the Rope 2

casual

What changed from the first Cut the Rope

The original game kept Om Nom in a fixed spot inside a box and asked one question: in what order do you cut the ropes? Cut the Rope 2 takes the box away. Om Nom moves through the level, and the level contains helpers who each change the physics in one specific way.

That single change is why solutions here feel less like timing puzzles and more like plans. You are no longer only routing the candy to Om Nom — you are often moving Om Nom to the candy, and the tools for doing that are the five characters below.

The five Nommies, and what each one actually does

Most people get stuck because they treat the Nommies as decoration. Each is a mechanic, activated by tapping it, and its effect is fixed by the level design — direction, path, and arc are not yours to choose. What you control is when you tap.

Lick extends a long tongue that becomes a bridge. Candy and loose objects roll or slide across it. Think of it as horizontal transport for a gap you cannot swing over.

Boo frightens Om Nom, and a frightened Om Nom jumps upward. This is the main way to move Om Nom himself, and it is the answer whenever the candy simply cannot be brought down to where he sits.

Roto is a dragonfly that carries things along a set path — objects, candy, and Om Nom too. He picks a payload up, flies it, and drops it.

Toss throws objects upward. It is a vertical launcher: use it to put candy up where a higher rope, a star, or Om Nom is waiting.

Blue clones himself on every tap, and the clones stack. A growing stack pushes whatever sits on top of it — planks especially — into the air. This is a lift, not a throw, so it is the tool for raising something steadily rather than fast.

How to read a level before touching it

Because each Nommie's effect is fixed, a level has far fewer real options than it appears to. A reliable habit is to work backwards from Om Nom, not forwards from the candy.

Ask three questions in order. Where does Om Nom need to be? If he cannot reach the candy from where he stands, the level is telling you to use Boo or Roto on him rather than routing the candy further. Which Nommie is present, and what is its one effect? The set of helpers in the level is the set of verbs you are allowed. What is the candy's momentum doing when I tap? A Nommie's effect applies to the candy as it is, so the same tap a half-second later produces a different result.

Levels with more than one Nommie are the ones where order matters. In those, the helper that moves Om Nom is usually the last step, not the first — you build the candy's route, then bring him to meet it.

Three stars and the optional missions

Collecting all three stars is a separate problem from finishing the level, and it is worth being clear about which one you are solving. A star that sits off the candy's natural path usually means the intended route is different from the one you found, not that you need better reflexes.

Some levels also carry optional missions — extra conditions such as finishing without using a Nommie's power at all. These are deliberately contrary to the level's obvious solution, so treat them as a second, harder puzzle on the same board rather than something to attempt on your first clear.

Where this version runs

This is the real ZeptoLab game running in the browser through our licensed feed, so there is nothing to install and no account. It is built for a tall screen, which means a phone held upright is the best fit; on a desktop it plays in a portrait frame. Progress is kept by the game itself in this browser, so a different device starts over.

Sources

The Nommie abilities above were cross-checked against IGN's Cut the Rope 2 guide, Gamezebo's walkthrough, and Casual Game Guides, which agree on all five. Where they disagreed on anything, it is left out rather than guessed.

Frequently asked questions

What is different about Cut the Rope 2 compared to the original?
Om Nom is no longer fixed inside a box — he moves through the level, and each level contains helper characters called Nommies that change the physics in one specific way. So solutions often involve moving Om Nom to the candy, not only routing the candy to him.
What do the Nommies do in Cut the Rope 2?
Lick extends a tongue that works as a bridge for candy to cross. Boo scares Om Nom into jumping upward. Roto is a dragonfly that carries objects, candy, or Om Nom along a set path. Toss throws things upward. Blue clones himself and the stack of clones lifts objects such as planks.
How do I move Om Nom in Cut the Rope 2?
Use Boo to make him jump upward, or Roto to carry him along a path. If the candy cannot be brought to where Om Nom stands, moving Om Nom is usually the intended solution rather than a trick.
Why can't I get the third star on a level?
A star sitting away from the candy's natural path usually means the intended route differs from the one you used, rather than that you need faster reflexes. Finishing the level and collecting all three stars are two separate problems.
What are the optional missions?
Some levels add an extra condition, such as clearing the level without using a Nommie's power. They are intentionally at odds with the obvious solution, so they are best treated as a second, harder puzzle on the same board.
Is this the real Cut the Rope 2?
Yes. It is ZeptoLab's game, played in the browser through our licensed game feed. There is nothing to download and no account needed.
Does Cut the Rope 2 work on a phone?
Yes, and a phone suits it best — it is built for a tall screen. On a desktop it runs in a portrait frame. Progress is saved by the game in the browser you play in, so another device starts fresh.

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